Tuesday, January 15, 2013

Crease Edges to Hard, Hard Edges to Crease.

Hard edges are  the best way to represent crease edges on low poly model. But when modelling it can be difficult to keep these two edge properties in proper order, due to constantly changing of the model. This little script will help you to do it.
It works in two modes:
  • crease2Normal - makes crease edges hard (and vise versa, not crease edges - soft) 
  • normal2Crease - makes  hard edge crease.
Take a look at screenshots below to see how it works.


crease2Normal edges befor
crease2Normal edges after

normal2Crease

To install copy script bellow on shelf button. This button will be "Crease to Hard Edges" mode.
To make button with "Hard Edges to Crease" mode, copy the same script to new button and replace text 'c2n' at last string with text  'n2c' .

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''' [Crease To Normal]
Created on 23.07.2012
edgeCreaser - uses edge Crease info to make it hard edge, or use Hard edge info to make edge crease.
@author: Serge Scherbakov
'''
import maya.cmds as cmds

class edgeCreaser():
    @staticmethod
    def apply(mode = 'c2n'):
        hardList = []
        softList = []
        selection = cmds.ls(sl = True)
        el = cmds.polyListComponentConversion(toEdge = True)
        cmds.select (el, r = True)
        edgeList = cmds.ls( sl = True, fl = True)
        if mode == 'c2n':
            for edge in edgeList:
                if cmds.polyCrease(edge, q = True, value = True)[0] > 0.0:
                    hardList.append(edge)
                else:
                    softList.append(edge)
            cmds.select(selection, r = True)
            vertsList = cmds.polyListComponentConversion(toVertex = True)
            cmds.select(vertsList , r = True)
            cmds.polyNormalPerVertex(ufn = True)
            if hardList:
                cmds.polySoftEdge(hardList, a = 0)
            if softList:
                cmds.polySoftEdge(softList, a = 180)
        if mode == 'n2c':
            for edge in edgeList:
                eInfo = cmds.polyInfo(edge, ev = True)
                if 'Hard' in eInfo[0]:
                    hardList.append(edge)
                else:
                    softList.append(edge)
            if softList:
                cmds.polyCrease(softList, operation = 1)
            if hardList:
                cmds.polyCrease(hardList, value = 10)
        cmds.select(selection, r = True)
        
edgeCreaser.apply('c2n')

2 comments:

  1. Saved my brain from pain! - thanks so much for sharing!

    ReplyDelete
  2. This is handy! but for some reason in Maya 2018, N2C isnt working? It seems to just mess up the angles of the face and I have to "set to face". C2N works great... not sure what I'm breaking..

    ReplyDelete